Advanced Audio Coding, a technique standardised by MPEG-2 and MPEG-4 for improved audio coding, as a prospective replacement for the popular MP3; see details in lesson 12
absolute hearing threshold
the minimum sound pressure level that is audible in silence
a distortion whcih is a result of sampling a signal that is not band-limited; spurious frequency components resulting from interference of the signal content with the sampling frequency
antialiasing filter
a filter rejecting the spectral components at and above half the sampling frequency thus preventing aliasing; usually a lowpass filter at the front-end of a digital system; see details in lesson 12
arithmetic coding
a complicated lossless coding scheme that assigns bitstreams to sequences of symbols
a type of an artifact that results from block-based processing or compression (like e.g. JPEG), where blocks of image pixels are treated independently and thus affected by different amounts of distortion, see example
blurring
a result of high frequency loss due to lowpass filtering or many types of compression, blurred image appears unsharp, see example
brightness
the most common term that describes psychophysiological visual sensations; approximately proportional to logarithm of luminance
an image with vector-valued samples: each sample value has three components that correspond to the primaries of some color space
color space
a representation of a color samples, usually as a mixture of three primaries (red, green and blue for example), see details in lesson 1
convolution
a mathematical operation converting two input signals in one output signal, see definition in lesson 5
compression
any operation which allows to reduce the amount of data representing the original source, making it possible to transmit the programme with low bit rate (e.g. through Internet, satellite, mobile networks) or store the content in a file which is smaller than required by an uncompressed representation
compression ratio
a number describing the strength of compression, see definition
DCT
Discrete Cosine Transform, a tool for signal analysis, see details in lesson 7
Digital Video Broadcasting, a family of digital television systems (terrestrial DVB-T, satellite DVB-S, cable DVB-C): 576 lines, 720 pixels in each line (Europe)
EDTV
Enhanced Definition Television: 480 lines, 1280 pixels in each line (USA)
entropy
the minimal number of bits per input sample needed for coding of a given signal, see details in lesson 6
consists in process parameters estimation taking in account not only past samples but also the current sample; the current process parameters have to be sent to the decoder as side information
Discrete Fourier Transform
a tool for signal analysis as well as for analysis of signal transmission by linear systems, see details in lesson 5
a special version of variable length coding optimum for variables with exponential probability distributions
HDTV
High Definition TeleVision, a)a part of current Digital Television system (USA); 1080 lines, 1920 pixels in each line ; b)an older Japan system called Hi-Vision; broadcasting analog signal, everywhere else digital technology used
hearing threshold
the minimum sound pressure level invoking auditory sensation at given context; usually depends on frequency
a color image representation using 16 bit per sample (for example 6 bits for green, 5 for red and 5 for blue component)
histogram
a function H(x) with the value H equal to the number of samples with the value x, see details in lesson 1
histogram equalization
a non-linear point operation processing a given image in such a way, that in the output image histogram the numbers of samples are similar in the individual subintervals of its whole range
an image representation where sample value is an index to a table of predefined colors called a palette
interlaced sequence
a sequence of images consisting two fields, one field consist of even lines, second field - of odd lines
inter-frame coding
a video coding mode where coded are only differences between two frames, see details in lesson 10
intra-frame coding
a video coding mode where given frame is coded independently from other frames, using methods similar to used in static image coding, see details in lesson 10
JPEG
ISO/IEC International Standard 10918: Information technology - digital compression and coding of continuous-tone still images, see details in lesson 7
JPEG-LS
ISO/IEC International Standard 14495: Lossless and near-lossless compression of continuous-tone still images, see details in lesson 6
a phenomena which occurs if two or more simultaneous tonal or narrowband noise components are close to each other in frequency domain, see details in lesson 12
monochrome image (gray-level image)
an image that exhibit scalar integer sample values, usually interpreted as a brightness levels
MOS
Mean Opinion Score, a result of the subjective image quality assessment, see details in lesson 4
a position difference between two blocks calculated by motion estimation.
MPEG
Motion Pictures Experts Group, ISO group responsible for standardization of compression techniques for video and associated audio, also an acronym for standards
an image with vector-valued samples with arbitrary number of components in various ranges of electromagnetic wavelengths, e.g. infrared, visible (see color image, monochrome image), ultraviolet
near-lossless coding
any coding scheme which introduces errors that are not percepted by humans
normal observer
a hypothetical person with some predefined properties of his visual system that correspond to average features of a healthy adult
palette
a table of predefined colors used by indexed color image; usually the palette contains 256 colors and is addressable by 8-bit indices
perceptual attribute of sound related to the frequency of a periodic sound wave, see details in lesson 11
PNS
Perceptual Noise Substitution, special technique in MPEG-4 for encoding noisy parts of the audio signal, see details in lesson 12
point operation
sample-by-sample copying operation that modify scalar or vector sample values in a predefined way, see details in lesson 2
prediction
a universal signal processing method that allows to approximate future samples of the signal using its statistical model and some samples already known; used in predictive coding
mapping from one set of values to another ("smaller") set, for example from continuous analog values to discrete 8-bits values; an operation similar to mathematical rounding
a type of artifact related to the known Gibbs phenomenon, an oscillatory repeating intensity changes in places where originally one sharp transient has been observed, see example
taking samples from the analog signal, usually in equal intervals; in order to represent the input signal without significant loss, the rate of sampling must be at least twice the maximum input frequency (Nyquist law)
SubBand Coding; representing the input signal as a series of coded (usually compressed), band-pass filtered and subsampled signals, see details in lesson 8
scalar quantization
color imagequantization, where each component is quantized independently using its own quantization rule
SDTV
Standard Definition Television: 480 lines, 720 pixels in each line (USA)
separable filter
2-D filter realized as a pair of two 1-D filters, for example first filtering the rows and then the resulting columns
taking only part (for example only odd-numbered ones) of samples from the previously sampled signal, according to Nyquist law the input signal have to be band-pass filtered first
TNS
Temporal Noise Shaping, special technique for reducing pr-echo artifacts in transform coding of audio, see details in lesson 12
timbre
a complex notion that reflects the structure of the sound event in time and frequency, see details in lesson 11
true color
a color image representation using 24 bit per sample (8 bits for each color component)
variable length coding
a coding method where shorter codewords are assigned to the more frequent symbols
vector quantization
an extension of quantization to multi-dimensional signals or signals with many components; e.g. a color imagequantization, where triples of component values are mapped onto other triples of component values according to a certain rule